The History of Minesweeper

Bill Gates reportedly snuck into a colleague's office to play it. Here is how Minesweeper ended up on almost every desktop on earth.

Minesweeper is one of the most installed computer games ever made, and almost nobody chose to install it. It arrived with the operating system, sat quietly in the Start menu, and taught a generation of office workers how to reason about uncertainty.

Before Windows

The game was created by Curt Johnson, a Microsoft employee, for IBM's OS/2 operating system. It was Robert Donner, a colleague at Microsoft, who ported it to Windows. Both names are attached to the version most people remember.

The design itself draws on an older tradition of grid-based deduction games that predates personal computers, and Minesweeper's core idea — open safe squares, avoid hidden ones, let the numbers carry the information — has proven remarkably durable.

1990: the Entertainment Pack

Minesweeper first reached the public in 1990 as part of Microsoft Entertainment Pack 1, a bundle of small games sold alongside Windows. It shipped as one of several diversions rather than as a headline title.

1992: bundled with Windows 3.1

The real turning point came in 1992, when Minesweeper was included in the standard installation of Windows 3.1, replacing Reversi from Windows 3.0. From that release onward it was part of essentially every Windows installation, unchanged in all the ways that mattered, through Windows 95, 98, 2000 and XP.

It is worth pausing on how strange that is. A logic puzzle requiring careful thought was installed by default on hundreds of millions of work computers, in an era when most people had no other games at all. It is probably the single most played piece of educational software ever shipped.

1999: the campaign to ban it

In 1999 a campaign called the International Campaign to Ban Winmine argued that a game about landmines was insensitive to people in regions affected by real minefields. The response from Microsoft was to ship a variant called Flower Field, with flowers in place of mines, in certain localised editions of Windows 2000, Windows ME and Windows XP.

The executable and the gameplay were identical. Only the imagery changed. The debate never fully went away, but the default in most regions remained mines.

2003: Minesweeper Flags

Microsoft also created Minesweeper Flags, a two-player version distributed through MSN Messenger in 2003 and later released on Xbox Live Arcade in 2010. The objective inverts: instead of avoiding the mines, you compete to find them first.

Vista, and the end of the free ride

With Windows Vista the game was rebuilt by Oberon Media. The flat grey interface was replaced with an updated visual style, the colour scheme shifted toward blue and green, and a Flower Garden theme was offered alongside the classic mines.

It was no longer quite the same anonymous little program that had been bundled since 1992, but it was still included with the operating system.

Windows 8 and the Store era

Windows 8 broke the chain. Minesweeper was removed from the standard installation, and Microsoft instead published a free, advertiser-supported version on the Microsoft Store, developed by Arkadium, with an optional subscription to remove the ads.

The Store version added daily challenges and an adventure mode, and now offers both modern and garden visual themes. It is a very different product from the grey window most people remember, and it triggered a fair amount of grumbling about a game that used to simply be there.

A short timeline

Minesweeper milestones
YearWhat happened
1990Released as part of Microsoft Entertainment Pack 1.
1992Included in the standard install of Windows 3.1, replacing Reversi.
1999The International Campaign to Ban Winmine prompts the Flower Field variant in some regions.
2003Minesweeper Flags arrives on MSN Messenger.
2006Windows Vista ships a rebuilt version by Oberon Media.
2010Minesweeper Flags is released on Xbox Live Arcade.
2012Windows 8 drops the built-in game; an ad-supported version appears on the Microsoft Store.
NowThe browser version you are playing, plus a competitive scene with verified world records.

Why it lasted

Minesweeper survived because it is honest. There is no story, no progression system and no reward loop — just a board, a timer and a problem that is fully solvable with enough attention. It also happens to be an unusually good introduction to the idea that randomness and logic can coexist in the same puzzle.

Computer scientists have even shown that the general Minesweeper problem is computationally hard, which is a fancy way of saying that no perfect solver exists and never will.

Three decades on, the game itself has not changed much. That is exactly why it still works.

New to the game?

The rules take about two minutes to learn. This walkthrough covers every move you can make.

Read the guide

Ready to get faster?

Pattern recognition and chording are what separate a five-minute board from a fifty-second one.

See the strategy guide

How fast do the best players go?

Expert boards are cleared in under half a minute by the world's top players. Here is how the records work.

Look at the records